Totally viable.Ĭhoice 2) If choice one isn't enough for you, then you want a class that can play an effective role in any group, as your player character will always be active. If you can't deal with that then why are you reading about a game you are interested in?Ĭhoice 1) Do you want to play a specific class? Then play it. There might be slight slight spoilers along the lines of "You get a pre-generated companion of class _ fairly early". If you are ready for that you are way past anything this guide will help with. No Chanter Riposte tanks or other high end gimmicky weirdness. It's also more from a beginner perspective. It's not from a hardcore theorycrafter, it's from someone who has been trying to figure out the answer to that question for himself. The following is a guide and some advice. All it needed was a warrior to tank the boss and you can have 35+ shamans in the raid casting frost shock, replenishing their own mana, and providing their own healing.So you are making your player character in Pillars of Eternity. When WoW was new, Shaman was the self-sufficient screw everyone else class. You require most of the classes for the different types of debuffs or buffs they offer in raids. RPGs solve this by creating interdepency. The classes that can't stack well are the ones that depend on another party member's role to survive, like monks and barbarians being incapable of tanking on their own because they can only engage a single enemy. Going all Priest or Druid works too because you can get an insane amount of different buffs up in the blink of an eye. Going all Rangers works because you have so many party members that nothing can harm your actual characters. Going all Wizards works because you can nuke things so hard that nothing survives to be a worry. It's how RPGs are balanced to be played.īut stacking a class lets you focus on a single strategy and maximize that tactic. You can deal with any situation reasonably well and you can attempt any sort of strategy from tank/spank to DPS burst to Heal spam all by using different abilities in unison. It's not that stacking classes is so great, just that diversifying the party is so terrible.Ī balanced party is a jack of all trades. Sometimes the versatality isn't necessary because stacking classes boosts the efficiency so much that it brings out their potential probably 10x of what it would be if they weren't stacked. Your pets will be immune to disables and have insane endurance. Make all pets antelopes, and grab the defensive passives, so they can have +30-40 defenses. I'm talking 3-4 of the same class.Ĥ rangers going pure damage, with aoe buffers buffing the rangers and their pets. However, this game does allow for the possiblilty with the caster classes, as the way the stat system works allows for you to have them fill multiple roles without ruining their casting ability. (Which is why I did not recommend doing all wizards.) And not being able to respond well to things is dangerous. You would be powerful against a specific type of attack, but you will lack versatility. It really is probably not true in this one. Maybe even a monk team can go to town on people.maybe. The best synergy in RPGS has always been to stack the same class, it's a damn shame. Originally posted by Shu-ling:I don't think this will ever be fixed in rpgs, without limiting peoples freedom.
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